Adrian Rodrigues
My name is Adrian, and I’m a Senior Graphics Programmer with over 3 years of experience in graphics programming, performance optimization, and console development. I contributed to the AAA game Judas, developed in Unreal Engine 4 and C++, where I focused on optimizing rendering pipelines and meeting strict performance benchmarks across multiple platforms.
I thrive both as a self-sufficient programmer and as a collaborative team player, having worked with multidisciplinary teams worldwide, including developers, artists, sound designers, and game designers. Passionate about pushing boundaries, I’ve built real-time and offline graphical applications from scratch, showcasing advanced graphics techniques during both my professional and personal projects.